Compress JPEG, PNG, or WebP images with an adjustable quality slider. Shows exact file size savings before download — processed in your browser, nothing uploaded.
Image compression reduces the bytes needed to store or deliver a picture. This tool decodes a selected image into a browser canvas, re-encodes it as JPEG, WebP, or PNG, and creates a local download. Your file is not uploaded to a server.
Choose an image, select an output format, set quality for lossy formats, and click Compress image. The preview and size comparison help you check the result before downloading.
| Format | Compression | Transparency | Best for |
|---|---|---|---|
| JPEG | Lossy | No | Photos and broad compatibility |
| PNG | Lossless canvas encoding | Yes | Logos, screenshots, and diagrams |
| WebP | Lossy | Yes | Smaller modern web images |
JPEG is effective for photographs with gradients and natural detail. Lower quality normally produces a smaller file, but aggressive settings can create blocking around text and edges. JPEG cannot retain transparent pixels.
PNG preserves sharp edges and transparency. The quality slider does not affect PNG because the Canvas API does not accept a quality argument for PNG output. PNG may remain larger than JPEG or WebP for photographic content.
WebP often produces smaller files than JPEG at similar visual quality and can preserve transparency. Check target-browser support when preparing assets for older applications.
Compression changes encoding, not dimensions. Re-encoding an already compressed JPEG can add artifacts, so keep an original source for later edits.
canvas.toBlob((blob) => {
// Preview or download the compressed Blob.
}, "image/webp", 0.8);
from PIL import Image
Image.open("source.jpg").save("compressed.webp", "WEBP", quality=80)
magick source.jpg -quality 80 compressed.jpg
Quality values around 70–85% are a practical starting point for JPEG and WebP photographs. Use higher quality for product images or detailed illustrations, and lower quality when bandwidth or storage matters more than fine texture. Always inspect the preview: flat graphics, small text, and gradients reveal artifacts sooner than busy photographs.
Processing happens locally in browser memory. No account or upload is required, and the original file is never modified. Very large images may exceed device memory or browser canvas limits; resizing the source first can help.
Animated GIFs are generally decoded as one frame by canvas, so compression creates a static output image. Supported source formats also depend on the browser.
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